(By the way: If you use all 4 VFX packages from you... they kinda conflict, since some VFX expect different shaders/VFXControllers. I'm currently trying to fix that, but they do not work with each other. I think it's between Magic Areas and Fire.)
I tried that (renaming the folder), but for some reason it corrupts every other asset. The end result is, that you then just see primitives (circles, cylinders and so on) without any texture. (You probably have more clue about Godot. :-D)
Uploaded an update fixing these issues. I reordered the folder structure and fixed conflicts. Issue was mainly because some of the shaders referenced some utility shaders, but those had changed between packs. There was some other tweaks and I also tried to port newer features from newer packs to the earlier ones, but not all of the new features are yet ported because my priority was to make the packs compatible first!
I want to thank you for your help. I wouldn't have noticed all the conflicts myself
Yes, sure. I am available when ever you are. :-) I've developer my first game and all I'm missing is the visual part (I just can write code lines, haha).
Yeah, right, like a lazer gun. Start (Sparks), the actual Beam (like straight, zig-zag) and Impact (Sparks). I directly buy them if you release something like that, because that's missing. If you want, you can contact me on Discord (#Undefined#0260), because I may need some other effects too. But it's not required - just an idea. I would think you should do a separate pack, because it's more complex (you need a start position, target position) and you need to "generate a path" between both points.
Thank you for your fast response!
(I had to create a new comment, because I can not replay... for what ever reason - Cloudflare seems to have issues currently.)
Ah okay. Since your needs are more specific this could take a bit longer because I do have other packs planned. Maybe we could work one on one. I'll send you a message on discord by the end of this week if it's okay?
That's a great idea! Do you mean beams like a spell/attack that's cast in a direction (kind of like a lazer gun type of thing), or beams that hit the ground?
I've planned for the next pack to be free magic projectiles, so the lazer gun style beams could fit into that pack. If you mean more in line with a beam that hits the ground and is kind of more like the ones on this pack, then I'll work on an update once the next pack is released!
Or maybe I could do a seperate beam themed pack. What so you think?
← Return to asset pack
Comments
Log in with itch.io to leave a comment.
(By the way: If you use all 4 VFX packages from you... they kinda conflict, since some VFX expect different shaders/VFXControllers. I'm currently trying to fix that, but they do not work with each other. I think it's between Magic Areas and Fire.)
thanks for letting me know. I was aware they were different but didn't know they caused issues. I'll get to fixing that ASAP
Just to clarify: FireVFX, ImpactVFX and the AreaVFX do work together. Just the OrbsVFX then conflicts and "destroys" the other effects.
Thank you I'll fix it. It's the file name. In the assets folder the next folder is simply named GodotVFX. A temporary fix would be to rename that
I tried that (renaming the folder), but for some reason it corrupts every other asset. The end result is, that you then just see primitives (circles, cylinders and so on) without any texture. (You probably have more clue about Godot. :-D)
Uploaded an update fixing these issues. I reordered the folder structure and fixed conflicts. Issue was mainly because some of the shaders referenced some utility shaders, but those had changed between packs. There was some other tweaks and I also tried to port newer features from newer packs to the earlier ones, but not all of the new features are yet ported because my priority was to make the packs compatible first!
I want to thank you for your help. I wouldn't have noticed all the conflicts myself
Yes, sure. I am available when ever you are. :-) I've developer my first game and all I'm missing is the visual part (I just can write code lines, haha).
Haha yeah. We'll get back to it then!
I'd love to get beams.
Yeah, right, like a lazer gun. Start (Sparks), the actual Beam (like straight, zig-zag) and Impact (Sparks). I directly buy them if you release something like that, because that's missing. If you want, you can contact me on Discord (#Undefined#0260), because I may need some other effects too. But it's not required - just an idea. I would think you should do a separate pack, because it's more complex (you need a start position, target position) and you need to "generate a path" between both points.
Thank you for your fast response!
(I had to create a new comment, because I can not replay... for what ever reason - Cloudflare seems to have issues currently.)
Ah okay. Since your needs are more specific this could take a bit longer because I do have other packs planned. Maybe we could work one on one. I'll send you a message on discord by the end of this week if it's okay?
Hello. Do you have spare time to create "beams", too? :-D I'd buy it directly. (I already bought the other VFX assets/prefabs!)
That's a great idea! Do you mean beams like a spell/attack that's cast in a direction (kind of like a lazer gun type of thing), or beams that hit the ground?
I've planned for the next pack to be free magic projectiles, so the lazer gun style beams could fit into that pack. If you mean more in line with a beam that hits the ground and is kind of more like the ones on this pack, then I'll work on an update once the next pack is released!
Or maybe I could do a seperate beam themed pack. What so you think?