
Beam VFX - Godot 3D
A downloadable asset pack
Do you need beams for your magical attacks, sci-fi cannons, guns or other things? With these dynamic beam effects you can add instant juice to your Godot 4.x game. But why choose this pack?
Features
- Easily specify target node and the endpoint of the beam will snap to it!
- A tool script with easy customizations like:
- Changing the look with a simple noise texture (Godot's own noise works perfectly!)
- Shape, radius, flaring.
- Hard/soft edges
- Colors and emission
- Pulse animation
- Particles
- Swapable Audio slots for start, middle and end of beam
- Opening and closing of the beam is animatable with "open_amount".
- And more stuff I forgo

Versions
The Free version includes everything listed in the Features section with a simple beam as a base, meaning everything is possible by just tweaking things in the editor.
Paid version includes 16 preset beams with premade textures, animations and tweaks.
Sound effects
As a collaboration artist ROHHSA has made over a thousand sound effects that perfectly fit these beams! Go check them out:

Licensing
You're free to use this pack for personal, educational and commercial projects with no attribution required (CC0).

Goes Perfectly with this pack:
| Updated | 29 days ago |
| Status | Released |
| Category | Assets |
| Rating | Rated 4.5 out of 5 stars (2 total ratings) |
| Author | Binbun |
| Made with | Godot |
| Tags | Effects, Fantasy, Godot, Magic, Materials, Sci-fi, Shaders, Space, vfx |
| Asset license | Creative Commons Zero v1.0 Universal |
| Links | Blog, Bluesky, Mastodon |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- (Update 1.1.1) Fixed Missing Laser29 days ago
- (Update 1.1): Audio Update34 days ago
- New Godot Effect: Beam VFX46 days ago













Comments
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Nice VFX! Though “follow_node() –> look_at()” throws errors when the end position is the same as the start position, so maybe add a check there.
Really great! Just wanted to mention one small issue though. LaserVFX_07 is supposed to be the smaller green beam but its a duplicate of 06 i believe.
Thank you ! Something must have gotten mixed up. I'll fix it
Just trying to help. I noticed it's in all the screenshots on the page too. Anyway I just bought all your packs the other day and I wanted to say that you've really done some incredible work here man. I have been having a blast incorporating your visuals into my game. Really takes it up to the next level. You and LeLu are like my angels. The skies, beams, projectiles, grass, smoke, holograms, even the glass UI I plan to use all of it. I'll share some stuff soon because you deserve to see it used and in action
Thank you for the kind words! I updated the pack just now to fix the issue. Thank you once more for bringing it to my attention
Would you make something similar but in 2D?
possibly one day, but in the meantime I'd suggest this other persons 2d beams https://halconvengador.itch.io/beams-vfx
Thanks I'll check it out
Hi, I bought the bundle some weeks ago, are these gonna be added later? I feel I should have waited haha!
hey! If you bought the bundle you should have access to everything added after your purchase from this pack: https://binbun3d.itch.io/effects-collection-vol1
Unfortunately itch doesn't give access to new packs added to a bundle after purchase, but I still wanted to give earlier customers a chance to get them so I mostly update all new assets from this bundle to that page as well!
Hey, I really enjoy your work. If you don't mind me asking, where did you learn how to create such nice VFX?
Hey! Honestly for me it's the result of trial and error over many years. I probably could've learned faster if I actually followed more tutorials, but I'm stubborn.
If you'd like to learn I suggest trying different shaders on godotshaders and then building off them for your own works.
bro is actually a magician with the vfx, big W
Thank you. Trying my hardest not turn to the dark arts and become evil, so your kind words keep me from that path
Very nice, does this make use of particle trails?
Thank you very much. No it does not.
Very glad to hear that as it is something the compatibility renderer lacks as a feature
Siiick!