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A downloadable asset pack

Get this asset pack and 22 more for $35.00 USD
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Fire VFX is a 3d vfx pack made for the Godot Engine.  It consists of 30 stylized fire visual effects to spice up your games!

Included

  • 10 Different Flame effects with varying sizes and shapes of flames
  • Fireball effects
  • 4 Force Field effects
  • 8 Ground Area effects
  • Candle Flame
  • Trail Flame

Features

  • Effects ready to use directly in your project!
  • All effects are editable through exposed shader parameters. 
  • Easily set emission and oneshot through tool script.
  • Godot 4.x version
  • Planned Updates to increase customizability and new effects!
If you used this in your project I'd love to see it. 
Please link it in the comments and I'll pin it to my profile!


Licensing

You're free to use this pack for personal, educational and commercial projects with no attribution required (CC0)

Other stuff from me:

Binbun 3D Impact VFX Godot Effects

Binbun 3D Godot Magic Area VFX

Binbun 3D Godot Magic Orbs VFX

Binbun Treasure 3D Asset Pack

Binbun Food Mega Pack 3D Asset Pack

Binbun RPG Weapons 3D Asset Pack

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorBinbun
Made withGodot
Tags3D, Animation, Effects, Explosions, Godot, Low-poly, Magic, Shaders, stylized, vfx
Asset licenseCreative Commons Zero v1.0 Universal

Purchase

Get this asset pack and 22 more for $35.00 USD
View bundle
Buy Now
On Sale!
25% Off
$5.99 $4.49 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $4.49 USD. You will get access to the following files:

Fire VFX 76 kB

Download demo

Download
Demo 17 kB

Development log

Comments

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The “Impact VFX” image on this page links me to “Muzzle Flash VFX” instead.

You're right my mistake. 

It looks like in the files the VFXController class is defined as VFXFireController but referenced to as just VFXController so there are parse errors without modifications

Are you using this pack with or without any of my other packs?

I was using it along with your sky shaders

How's the performance lookin' like

The particles are mostly 2d billboards in 3d space that use noise textures and some other tricks to fill in the gaps, so there aren't too many particles emitted (and you're of course free to change the amounts). 

I also intentionally used Godot's mesh nodes instead of imported ones, because they allow you to change the resolution to your liking. 

Since the way transparency is handled in 3d is pretty messy, I'm currently working on implementing different ways to handle it in these shaders (Smooth, Dithered and Alpha scissor) while I'm working on my next pack. I'll also include a tool script in the effects to easily change resolutions and other performance related things. When it releases I'll try to update this pack as soon as possible.