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A downloadable asset pack

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Featured in Binbun Effects Collection Vol. 1

Add smoke to your games with these dynamic Godot 4.x Smoke VFX Effects. They fit into cars, chimneys, fireplaces, factories etc. and with deep customizability you can make them fit right in your game.

Features

  • Customizable shading from flat to smooth to hard shadows.
  • Change smoke density with one slider.
  • Switch between smooth, dithered and hard cut edges for different looks.
  • Proximity fade to blend the effect with surrounding geometry.
  • Swap colors and change the speed easily.
  • Optimize the effects to your needs by lowering resolutions, disabling shadows changing emission amount.
  • All this easily configurable in the editor from one Smoke Controller script
If you use this pack, I'd love to see your project.  Leave a link in the comments and I'll pin your project to my page!

Included Assets

  • VFXSmokeController for easy customization.
  • 24 Presets with differing stylization.
    • 8 Big smoke effects with smooth and toon variations
    • 8 Medium smoke effects with smooth and toon variations
    • 8 Thin smoke effects with smooth and toon variations.
  • All the Textures, Materials and Shaders used.

Licensing:

You're free to use this pack for personal, educational and commercial projects with no attribution required (CC0).

Goes perfectly with these:

Binbun Godot 3D Fire VFX

Binbun Godot 3D Impact VFX

Binbun 3D Godot Muzzle Flash VFX

Binbun 3D Godot Ice VFX

Binbun 3D Godot Magic Area VFX

Purchase

Get this asset pack and 26 more for $35.00 USD
View bundle
Buy Now
On Sale!
25% Off
$5.99 $4.49 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $4.49 USD. You will get access to the following files:

SmokeVFX.zip 113 kB

Development log

Comments

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(+1)

I'm curious about these assets, two questions:

Are these using bent normals?

How adjustable are they to get different types of smoke plumes? (I.e, lingering clouds, trails, etc)

Hey!

Yes they use bent normals for the lighting.

I tried to make the shape of the smoke very customizable. 

Regarding how it acts/is emitted: there are a few properties you can change from the inspector with the custom tool script , but for more control it's basically a standard GPUParticles3D node with a basic ParticleProcessMaterial, so you can customize it like any other particle emitter.

Keep in mind that the effect has a second particle emitter too, which is used to emit transparent spheres to cast a shadow (that's what the "fake shadows" property in the custom tool script controls), so if you want to tweak the particles directly from the process material, I'd advise to copy the process material onto the shadowcaster particles as well so that the shadows follow the smoke!

Deleted 18 days ago